
- #Does splitgate have aim assist Patch#
- #Does splitgate have aim assist Pc#
- #Does splitgate have aim assist series#
With the PS Move I didn't really use it as a pointer per se and played sat down with my arms resting on my knees - that way all aiming is done with small wrist movements. I see your point, but I think it mainly comes down to how you use it and have it setup.
#Does splitgate have aim assist series#
You may be surprised if using something like a Series X controller once settings are dialled in
#Does splitgate have aim assist Pc#
BF4 on PC is a good use case if anyone wants to try a game without aim assist on a controller - its controller implementation is so half baked the button icons don't even change from keyboard. You'd think aim-assist would be on the wane given recent controllers have much tighter analogs then what we had just a couple of generations ago with PS3/X360 and earlier. (I had to mute the audio because I had Spotify on in the background and YouTube didn't like that) not a fan of Swat Pistols because the pistol in Splitgate has random spread, meaning aiming someone dead on the head can still result in the bullet missing or hitting the body hitbox instead The actual match starts about 2min in and before that you can see me warm up in the pre match lobbyĪnd here after roughly an hour of playing without aim assist, a Swat Pistols match.
#Does splitgate have aim assist Patch#
It was also the first game I played after a patch came out, meaning UE4 being UE4, there are some shader stutters Here's the result of playing Splitgate on controller for the first time in months and queuing in without aim assist. Splitgate has almost no aiming settings either, only speed and deadzones can be adjusted, and it doesn't have reaction curve settings, so all in all not very optimal for my tastes, but it's not bad overall, so I gave it a try I went into Splitgate which I hadn't played on controller for more than 9 months (I only played it on controller for about 2 weeks after the game launched on consoles) and then turned off Aim Assist and queued up into a Gun Game match. In Halo Infinite, just to make it fair for Mouse players, even on a Mouse you have aim assist (because you could literally not compete on mouse if you didn't have that) so even Mouse players prefer the Battle Rifle because they have a shitload of aim assist on top of having the benefits of mouse aimingĭue to a similar post in another thread I did a little experiment. Simple, it doesn't have as much aim assist as the Battle Rifle, and because the aiming in Halo Infinite is so shit, people can't hit shots with it on a controller, which is how the majority of players play the game. So why does everyone think it's the worse gun when in fact it's objectively better? it's more precise at a distance and has a faster Time To Kill than the Battle Rifle.


The reality of it on the other hand is that the Commando is in fact objectively the better gun. The Commando in Halo Infinite is hated by many, a lot of people call it just a worse version of the Battle Rifle. There's 1 weapon that is different tho, the Commando. I'm talking ~1.5x the diameter of your reticle above. for real, in Halo Infinite you can take the Battle Rifle and aim very clearly above the head of your enemy and still get a headshot. That's why they have that massive amount of aim assist in the first place.

Simply the act of moving the right stick to aim has to feel good imo, and it simply doesn't feel good at all in Halo Infinite or Destiny. It's not about aim assist being bad or if a game is designed around it or not.
